Magicka – Review

Magicka – great game and probably a bolt from the blue for this year on the video game scene. If we want to categorize this video game then this is an action-oriented role-playing game with likable wizardry and a frivolous story. This story has elements from Star Wars to Monty Python what was a great…

Magicka – great game and probably a bolt from the blue for this year on the video game scene. If we want to categorize this video game then this is an action-oriented role-playing game with likable wizardry and a frivolous story. This story has elements from Star Wars to Monty Python what was a great idea from the designers. Well, not all is so ideal with Magicka game, however, tons of bugs and the game play oddities can make this wonderful hocus-pocus stuff a little irritating. There is no need to worry; patches are coming regularly to solve these mistakes.

You are an anonymous wizard which basic task is to save the world and he will attain this by butchering zillions of living things in this magical unreal kingdom. The impression of this game is an atmosphere of cartoon fantasy. Images are bright and vibrant, with the outside vista what more remind us on a nursery classroom then on dangerous wizard realm. Mages are also more like characters who just jumped from a kindergarten illustration with mysterious hoods and huge pointy hats disguising their faces. The characters speak in an odd language that sounds strange. In addition, the music is exceptionally long-winded, if we consider that this is a legendary journey of an epic champion. Boring, eh? Not at all, good sense of humor helps this enterprise. Humorous dialogue boxes pop up from the fourth wall all the time, teasing you for hassle to check items or just throwing out well-thought-out suggestions to pop-culture banalities. Even if we will not find it funny and humorous, it is nice to play a laid-back and quirky role-playing game that does not take itself too important.

Magicka can be a great fun, particularly for its immense good deal price. Bugs and other foibles spoil this feeling sometimes, what appears in this magical chaos right from the beginning. The caused problems by this are even more irksome because the nonexistence of an appropriate save-game feature. Saving is automatic and always happens at checkpoints and that only is successful during your game in progress, and even then, you are going long way back at once if you are killed. This results in a lot of pointless and othersome repetition.